Redefine the future of fashion.

Redefine the future of fashion.

Hackathons are the new way to push the boundaries of what you know and learn what you don't. They provide an environment to learn, explore, and engage to complete a project with a set amount of time. Students spend 36 hours building a project of their choice, such an app or a garment, while getting support from mentors and sponsors. Participants meet companies looking to hire while getting their hands on the latest tech. Students are given the opportunity to solve problems they see in the world by utilizing fashion and technology.

This year, we'll be having 4 different prize categories:

  • Creation of a new technology
  • Advancement of an existing technology
  • Use of Technology in Creating New Fashion Products
  • Tech Advancement of the retail experience

View full rules

Judges

Ken Burns

Ken Burns
Tiny Circuits

Elizabeth Farina

Elizabeth Farina
Modcloth

Robin Bonatesta

Robin Bonatesta
Cladwell

Paul Dilyard

Paul Dilyard
Remesh

Amee Chaudry

Amee Chaudry
Alphalab Gear

Marlene Behrmann

Marlene Behrmann
Alphalab Gear

Matt Allen

Matt Allen
216 Digital

Benjamin Tipton

Benjamin Tipton
corporate/foundation relation

Jaron Barnes

Jaron Barnes
Kent Displays

John West

John West
Liquid Crystal Institue

Ron Dear

Ron Dear
Application Support Analyst

Kevin Wolfgang

Kevin Wolfgang
TechStyleLAB

Madeline Farina

Madeline Farina
Student Organizer

Nick Crawford

Nick Crawford
HacKSU / Student Organizer

William Perrine

William Perrine
Fashion School

Todd Diacon

Todd Diacon
Provost

Bill Willoughby

Bill Willoughby
Associate Dean, CAED

Mark Mistur

Mark Mistur
Dean, CAED

John Crawford

John Crawford
Dean, College of the Arts

Judging Criteria

  • Creativity
    How unique and innovative does the project seem to you? Has the concept been done before? If so, does the team tackle the problem in a different or unique way?
  • Execution
    Is the project wearable OR does it reference a fashion or retail context? Does the prototype function? How well is the prototype built or constructed? Did the team accomplish what they needed to in order to understand the project's goal?
  • Market Appeal/Usability
    Does the product have a commercial aspect to it? Does the team address the market potential of their project? What is the potential for monetization of the project?
  • Presentation/Polish
    How well did the team members communicate the nature and goals of their project? How finished does the final project feel?